Projects

Into the Cave (finished)

A mysterious cave has been discovered and it changes everytime anyone goes into it. Our main character, a curious and quiet bobble knight, is an adventurer who has set out to reach the end of it and reveal all its secrets. Dangerous monsters and hidden treasures awaits! Will you help him to reach the end of the cave?

Shinobi No Noboru (finished)

This is a two-player video game where the objective is to outlast the opponent in a cascade by jumping between falling logs. This game was developed for the subject “network games” and although the online multiplayer was not made public, it was fully functional. The game was made in Phaser with javascript as programming language, and Spring, Ajax and Jquery were used for the implementation of the online multiplayer.

Demon's Fate (finished)

This is a dungeon crawler in which the player puts himself in the shoes of a demon hunter, whose objective is to finish off all the demons in the name of God, using both divine and demonic abilities. This game was developed for a university Game Jam, and although it is not perfect due to time constraints, the result is incredible to have been made in a week. Demon’s fate was made in Unity, and I was one of the main programmers of it.

 

The Last Day is (not) Today (finished)

An illness has devastated humanity, and our character, who has been left alone on an island full of wolves, will have to look for resources to subsist while he considers the meaning of continuing to live.

This game was made as part of a jam of 48 hours.

Airland

This is an artistic prototype with basic controls. It was made for 2D design, 3D design and 3D animation subjects. The videogame (designed by me) takes place in some floating islands, which are called Airland, and where the main character, Lidia, lives. We used photoshop for the 2D designs, and 3D Max for the modeling and animation of the character and the scenario. In Unity everything was put together, controls were implemented, and post-processing was applied.

captura humanity

Internal Conflict

This is a Unity prototype for a game in the ARPG genre. It contains all the basic programmed functionalities like point and click controls, combat with skills, shop, missions, and exploration as well as a system of dialogues to make the story go by.       

Norien's Curse

It’s the first project I was involved in. It’s a video game developed for the subject “narration, script and storyboard” and was programmed in Game Maker.

Gravity Run

This is an arcade platform for mobile devices. The player can play more than 25 levels dodging obstacles until he reaches the goal, and for this he can alternate the direction of gravity that affects the character. In addition, during the falls you can remove the gravity for a short period of time, allowing you to go in a straight line instead of up or down, thus crossing narrow areas.